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Sebastian can actually only run for a few seconds, before being forced to rest-as in, bend over and catch his breath. Running, for instance, is crazily frustrating.
#Evil inside ps4 review upgrade
There’s an upgrade system here to increase his health, stamina strength, and weapons, but given that he’s a ripped, trained police officer, he feels absurdly weak. The other major complaint is Sebastian himself. You also can’t drag bodies into the many fires seen throughout the game, which would have been a nice touch. At times, you can even acquire a torch, which by any logic should make matches unnecessary, yet only a match can burn flesh. There are also hay bales to burn, including a couple in an old wooden barn, which in real life would be catastrophic, but is just fine here. This burning of bodies becomes important in combat, because you can burn stunned, fallen monsters if you’re quick enough. It never really tells you why though, just that there are matches and bodies, and they combine to produce beautiful fire. The game tells you early on that matches can be used to burn bodies. Hospitals and mental asylums, burnt-out cityscapes, rural village, nasty sewers, an old church and ruins, etc… The storyline pays minimum lip service to explaining anything, so the game feels more like a greatest hits tour of J-horror. Each chapter is between half an hour to an hour or so long, but there’s little to actually connect them. 7 Images Summary Evil Inside is a first-person psychological horror game. The game is reasonably long for an action/horror game. Later levels are more heavily focused on gun play or chase sequences, but all the levels are incredibly linear. These segments require a lot of hiding (including inside lockers and under beds, similar to Outlast and Alien: Isolation), sneaking silently up to an enemy from behind, and stabbing them in the head. The Evil Within’s early levels are fixated on stealth game play, where ammo is almost non-existent and any frontal attack means certain death. Annoying arena-like battles stuck between bouts of other-wise stealth-based game play? You betcha. An old European-looking village filled with evil, mutated residents care of Resident Evil 4? Check. Instead of Silent Hill’s Pyramid Head, we have a near-carbon copy with big box head guy. Evil Within’s first chapter ends with Sebastian fleeing from an evil, chainsaw-wielding hulking butcher, complete with a fast-paced slide into a pool of disgusting offal. It’s hard to take anything seriously here.
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#Evil inside ps4 review full
This game is definitely horror-filled and full of scary things. You will love how this game plays out and how unique it is for anyone of mature status. This game is filled with unique and exciting twists that make it a fantastic game to play. At one point, this evil mastermind looks knowingly up at the security camera you’re watching him from just before all the lights go out. The Evil Within is among the best horror games on PS4 because of how awesome it is to play. There’s an evil force killing people and turning them into pustule-laden killer zombies. The game opens up with the detective and friends rushing to a massacre at an insane asylum and the clichés are just getting started. Certainly sounds familiar, but is Evil Inside a "PT clone?" Well, not technically - the spirit likes to scurry backwards on its hands and feet whereas Lisa usually just stands there, and at the end of one hallway there's a distorted image of a well like the one Samara crawls out of in The Ring.Still, Evil Within seems hell bent in thrusting its own lack of creativity at players. Cluttered end tables and crooked picture frames accent the corridors, stuff flashes in and out of vision, and the lights turn red randomly. The Evil Inside announcement trailer walks us through the claustrophobic hallways of a two-story house, where we see glimpses of the supernatural peering down at us from the indoor balcony and looming in the distance. Evil Inside, an upcoming PS4 and PS5 "psychological horror" game launching on March 25, seems like it would fit more into the former camp, but it still looks like it could be a lot of fun. If done right, PT-inspired games can be enjoyable homages to one of the best horror games ever, or potentially stand on their own as distinct and innovative experiences with some familiar undertones. Not that that's necessarily a bad thing, mind.
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