

I do have a few issues with the design of some of them, however, as Samorost 3 tends to fall back far too frequently on memorization-based challenges rather than straight up mind-benders that make you sit down and activate parts of your brain you never even knew existed. Because of this that I never felt frustrated or enraged in my 5 hours with Samorost 3, even though not a single world of spoken dialogue ever explained how the puzzles work. They don't feel like an obstacle you need to pass in order to continue on with the story, they are instead a living, breathing part of it. The reason I include Samorost 3 among that rather stellar group is because it manages to weave its puzzles in to the environment and the world itself.


This exclusive company contains games such as: The Secret of Monkey Island, Day of the Tentacle, Machinarium, Deponia, and now Samorost 3. Out of all the games I've puzzled my way through, I can only really say a couple were genuinely fun to me, from the beginning to the very end. I never was much of a point & click fan, mostly because their convoluted, alien logic tends to clash heavily with my "keep it simple" style of thinking that was beat in to me through years of programming courses. That doesn't stop me from giving the genre a try every so often, but despite my best efforts I frequently either resort to a walkthrough or just get frustrated enough to quit entirely.
